This is the work that I applied to the Global Game Jam Vancouver for the video game Clowndemic: The Last Honk over the course of a week from January 22-28, 2024. I was tasked with modeling/texturing/UV Unwrapping the characters and various props to assist in designing the game. In addition to designing various props and characters, I was also in charge of helping to lay out the props in the level and create a general feel from sterile/boring office building, and gradually show the building get more colorful/absurd as the player progresses through the level.
Game Link: https://globalgamejam.org/games/2024/clownification-last-honk-1
Instagram Link: https://www.instagram.com/p/C2yBMeKyLf1/
Credits:
Project Management: @raenytuesdayart
@itstherealethan @verden_aihl
Design: Eric, @kavgolka
Writing: Will, Florian, @itstherealethan
Programming: Tanner, @kavgolka
Art: @vanka.cs (environments and props), @zarintristan (characters and props), @tracerylavender (rigging and animations),
@veronicahope3d (environment and props), @raenytuesdayart (2D thumbnails),
Sound: Florian (music, dialogue), @itstherealethan (music, dialogue), @raenytuesdayart (music, dialogue, sfx), @kavgolka (editing)
Additional credits:
Concept art: hellpug
Rigging: stellazoega
VA: @moyceover, Vincent Ladouceur
Background noise: mixkit office ambiance