Graduated from Vancouver Film School - 3D Animation & Visual Effects Program November 1, 2019, and from Capilano University - 3D Animation for Film and Games. Proficient in Autodesk Maya, 3DS Max, ZBrush, Marvelous Designer, Photoshop and Substance Painter. I am interested in all things related to 3D Animation, but I have massive interests in 3D Modeling, sculpting, and texturing. I have a passion for historical events, 3D printing, virtual reality, movies and video games. I am currently looking to gain experience and continue expanding my skill set.
My job as a member of Industrial Pixel Visual Effects is to take data and information from various Props, Characters and Environments by using a combination of Reality Capture, ZBrush, Geomagic Wrap and Photoshop, to create clean 3D Models and Textures to be used by the various Visual Effects Studios that we work alongside. Another major responsibility with this role is to travel (Often times across the country or to the United States) and depending on the situation, set up a massive Scanning Rig to Scan various actors on set, or to take a portable LiDAR Scanner and capture 360 degree images of Environments and Stages to be used as References or for various Special Effects.
I had the honour of working on some of their in production projects by modeling props in Autodesk Maya. I also had the duty of integrating their library of assets from one digital file into a newer one they had created. I was in charge of ensuring that the models had good topology, the textures were moved and set properly, and I had to ensure the rigs were imported correctly.