Tristan Zarin
Tristan Zarin
3D Modeler & Texture Artist
Langley, Canada

Summary

Graduated from Vancouver Film School - 3D Animation & Visual Effects Program November 1, 2019, and from Capilano University - 3D Animation for Film and Games. Proficient in Autodesk Maya, 3DS Max, ZBrush, Marvelous Designer, Photoshop and Substance Painter. I am interested in all things related to 3D Animation, but I have massive interests in 3D Modeling, sculpting, and texturing. I have a passion for historical events, 3D printing, virtual reality, movies and video games. I am currently looking to gain experience and continue expanding my skill set.

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Skills

3D ModelingHard Surface ModelingDigital SculptingDigital PaintingRendering3D AnimationLightingTexturingUV MappingRetopologyPhotogrammetry

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Premiere
Premiere
Unreal Engine
Unreal Engine
Redshift
Redshift
Arnold
Arnold
RealityScan
RealityScan
Marvelous Designer
Marvelous Designer
Nuke
Nuke

Productions

    • Movie
      Rebel Moon: A Child of Fire
    • Year
      2023
    • Role
      Scanning Technician, 3D Modeler
    • Company
      Industrial Pixel Visual Effects
    • TV Production
      Gen V
    • Year
      2023
    • Role
      Scanning Technician, 3D Modeler
    • Company
      Industrial Pixel Visual Effects
    • Movie
      John Wick Chapter 4
    • Year
      2023
    • Role
      Scanning Technician, 3D Modeler
    • Company
      Industrial Pixel Visual Effects
    • TV Production
      The Last of Us (HBO)
    • Year
      2023
    • Role
      Scanning Technician, 3D Modeler
    • Company
      Industrial Pixel Visual Effects

Experience

  • Scanning Technician and 3D Modeler at Industrial Pixel Visual Effects
    Vancouver, British Columbia, Canada
    July 2022 - June 2023

    My job as a member of Industrial Pixel Visual Effects is to take data and information from various Props, Characters and Environments by using a combination of Reality Capture, ZBrush, Geomagic Wrap and Photoshop, to create clean 3D Models and Textures to be used by the various Visual Effects Studios that we work alongside. Another major responsibility with this role is to travel (Often times across the country or to the United States) and depending on the situation, set up a massive Scanning Rig to Scan various actors on set, or to take a portable LiDAR Scanner and capture 360 degree images of Environments and Stages to be used as References or for various Special Effects.

  • Student Animator at Arcana Studio
    Burnaby, British Columbia, Canada
    September 2020 - November 2020

    I had the honour of working on some of their in production projects by modeling props in Autodesk Maya. I also had the duty of integrating their library of assets from one digital file into a newer one they had created. I was in charge of ensuring that the models had good topology, the textures were moved and set properly, and I had to ensure the rigs were imported correctly.